Rhy's Systems Lab

I build systems I can understand, inspect, and own.

A personal lab for AI tools, robotics systems, hardware experiments, devlogs, resumes, and long-term technical work.

4
active projects
12
devlog entries
Rust
+ TS, C++, Electron
Local
first, always
ACTIVE ALPHA

Mnemosyne

A desktop AI narrative engine that separates character memory, world state, prompt context, and debugging traces so LLM-driven characters can change without losing continuity.

TauriReactTypeScriptRust
Mnemosyne home dashboard showing living worlds, recent sessions, and engine status.

OmniPlanner

ACTIVE APP

An Electron desktop app for personal planning workflows, built around local data, weekly structure, goals, habits, and optional AI assistance.

ElectronViteReactTypeScript

Pythagorean Harmony

PLAYABLE PROTOTYPE

A UE5 prototype exploring math-based combat, where enemies are defeated by transforming equations with operation weapons and executing with the correct value of x.

Unreal Engine 5C++Blueprint tuningThird Person Template

rhygpu.dev

LIVE

The Astro portfolio and devlog engine behind rhygpu.dev: a personal systems lab that documents its own construction alongside the work it hosts.

AstroTypeScriptCSSMarkdown content

Latest devlogs

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000Building the Labrhygpu.devHow rhygpu.dev went from a single imported homepage mockup to a full site: one design system, typed content, and a devlog engine that documents itself.010Prompt Cleanup V2MnemosyneHow Mnemosyne moved from adding more prompt rules to cleaning the narrator brief, preserving character agency, and separating player paper UI from terminal dev machinery.009Starting Fresh Without Erasing the SoulMnemosyneFresh scenario state, stale world cleanup, and the first reset boundary.008Making the Session InspectableMnemosyneVisible chat export, payload history, and the first real state diagnosis.007Making Bad Outputs RecoverableMnemosyneUX comfort, regenerate/fix response, and the road to real branching.