Between Dawns- 003Walking 9,209 Pixels to Prove the ExitThe procedural district rewrite replaced the old base, proved real gateway travel, closed the M1 starting gaps, and survived a belated commit audit.→
- 002The Backend Was Not the GameA v0.3 audit found unusually faithful simulation code, disconnected multiplayer, dead systems, and almost no playable survival game at the surface.→
- 001Deleting the First GameHow Between Dawns discarded a browser prototype, became a native Godot project, and learned to separate a playable foundation from a finished system.→
- 000The Game I Was Looking For Did Not ExistHow the search for a better Dead Town became Between Dawns: a shared survival world designed around authority, territory, and the next sunrise.→